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The Knights Foundation Teddy Bear Appeal

What is the Teddy Bear Appeal? And what does it do?

The Teddy Bear Appeal raises funds for children within the community to have a family break in “The Knights Foundation Lodge”, absolutely free of charge.

It gives children with disabilities or terminal illness, along with their families, the opportunity to have some downtime in the luxurious 3 bedroom accommodation.

The lodge includes state of the art equipment and monitoring systems, all while in the centre of all of the parks amenities and close to the beach.

How can I support the Teddy Bear Appeal?

You can get involved with supporting #KFBearAppeal by creating a standing order for just £10 per month – the price of 2 costa coffee’s for the day!
This means your donation will put a child and family in the lodge for a day, equipped with all the entertainment passes and access to the park’s facilities.

What has the Teddy Bear Appeal achieved already?

It has currently got 62 donators which has raised £7440, this is constantly updating with the increase of supporters who join. You can follow the progress by downloading “The Knights Foundation Teddy Bear Appeal” App on Android and “KF Bear Appeal” on iOS.

We have helped contribute to this App by developing it for The Knights Foundation, and signed up to the Teddy Bear Appeal as we are passionate in supporting these families with holidays they so desperately need.

The App has also been sponsored by Paris Smith LLP, who have specialist lawyers who can help with any concerns or hopes you may have regarding the future of your child.

You can download the app and keep up to date by clicking a link below:-

Android

iOS

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Minimum Viable Product

Working with many diverse and different startups is one of the real pleasures of what we do, and it gives us insight into what succeeds and what fails. Naturally there are no guaranteed routes to success, but the ones that make it big always, without fail, get their Minimum Viable Product (MVP) right.

So, what’s an MVP?

Put simply it is the smallest set of features needed to test your new product in the marketplace.

Let’s say you have an idea for a product. You know that it’ll cost £100,000 to build and take to market. Naturally, you want to know if it’s worth remortgaging your life for. The idea of the MVP is to, as cheaply and quickly as possible, determine whether it’s worth the risk. The questions you need to ask are the most basic ones: Do people need your product? How much will they pay for it? And so, your entire focus in developing the first stage of that product is to answer those questions. If you spend a penny more, or a minute longer, creating something more than is needed to answer that, then you’re just wasting money.

What does an MVP look like?

Well, it depends on the product. Usually it’s a cut-down version with the simplest feature set needed to demonstrate it. It doesn’t actually even have to work: so long as you’re showing enough to demo what it could do, then that’s all you need. People can answer whether they’d use it or not.

To take one extreme, your MVP could even be just a picture on a piece of paper. Again, if it’s enough to show what the product does so that people can answer whether or not they’d use it, then it’s a completely valid MVP.

So where do people go wrong?

The most common wrong way to go about it is to think “what is the minimum set of features I need for the product to be usable?”. The difference is subtle but can literally be the difference between life and death of your new business.

You don’t need to create a usable product to test whether it’ll work in the marketplace. This can be a difficult thing to practice if, like us, you come from a world where user experience (UX) is everything. Indeed, the final product must provide a perfect UX – but the MVP explicitly must not. You almost never need configuration options, demos, user assistants, super-scalable back-ends for millions of users, or good graphic design. You don’t even need a good user interface. Obviously all of these things must come later – but they are superfluous, even a distraction, for the MVP.

One startup we worked with insisted that their MVP must run on 6 platforms: Android, iOS, Windows, OS X, Linux and web. This was enormously inefficient and, needless to say, they ran out of money, meaning that a potentially great product never got to market. All they needed to do was demo it on one platform, and a positive reception to this would have given their investors confidence to take it wider.

So, to conclude, build only what is necessary and cost-effective to test your product in the marketplace. That is your MVP: anything else is unnecessary. Don’t think of your MVP as a working product; instead, it’s the first step towards working out whether you should take an idea further.

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Launching a successful app: what you need to think about, but most people don’t

We’ve helped many new ideas find funding and grow into profitable businesses through our Incubator sessions (www.appsinthesky.com/incubator). These are the areas we find most often need our guidance; the most common things people need to think about, but don’t.

Selecting launch features

Almost every startup gets this wrong. If you’re seeking investment for an idea, your minimum viable product (MVP) is one that has only those features necessary to test the market. Include only what you need to show a user how it could one day work. Once you receive positive affirmation, you can expand it to a fully working product.

If you’re already funded, or self-funding, then you need to carefully consider what one single key value the user will get and provide no more than this. Superfluity here will cost time and money, and can also distract the user from what you actually want them to do.

What is your product?

The “product” is what you earn money on. In practice this can become obfuscated – but commercial success is dependent on a clear understanding of it.

Say your app is a game which is free to play but supported by adverts. Your “product” is not then the game, but rather the adverts, because you get paid whenever someone clicks on one. And the game must therefore be designed to maximise the number of clicks you’ll get – eg by making the ads relevant and very visible, but not annoying (because that will lose users, causing fewer clicks).

What does the app do?

You get 20 seconds or less to explain what your app does, or it gets removed. Don’t assume people will have studied your store listing, either.

Avoid anything that’s a barrier to getting started. No menu screens – get them started by making the decision for them. If setup is needed, work out what is the absolute minimum information you need and guide the user through entering it. Apps which start with a “nothing to see here” screen and expect users to work it out themselves won’t be successful. Games which don’t explain the rules, or require users to read the rules in one go, also won’t work.

How will people find it?

The app stores are well frequented but their search functionality is terrible. Unless people search for almost exactly your app’s title, you won’t be found. There are tricks to optimise your listing (similar to SEO), but as a strategy for finding users it will seem naive to an investor.

What kind of person would be most likely to use your app? Really try to get into the head of your user. What websites do they read, who do they follow on Twitter, what will they Google to find you? Carefully targeted content marketing can be really effective. PR is another effective means, though often expensive.

 

These are the most common conversations we have with customers during our incubator sessions, and therefore in our experience the areas that people most need to consider when creating an app business. A knowledgeable investor (ie, the type you want to attract) will expect you to get these things completely right.